He was like, 'Oh yeah, we should go check that out now.'"īungie staffers were then invited to hop in and drive the Warthog, which Bungie Producer Chris Creamer proceeded to crash into the side of a building. "I was just like, 'I'm sorry, the Warthog just drove by.' Peter was just as excited. "We were sitting in his big conference room, Peter talking away, and I look out the window and, all of a sudden, the Warthog drives by," Bertone told Waypoint. Principal filming never got off the ground, but that didn't stop Jackson's Weta workshop from building a fully drivable Warthog-and revealing it to the Bungie team in a weird way. Meanwhile, Halo staffers repeatedly visited filmmaker Peter Jackson's production headquarters in New Zealand to develop ideas and scripts for a Halo movie. (This eventually became a standard in modern beat-'em-up games like the Batman Arkham series.) Later in the game, you'd transform into a space-sailing missile and "target specific parts" of Covenant cruisers. As Bungie's Paul Bertone put it, "Not modified in the sense that you just put on power armor, but where there’s biological shit actually happening to you." The control scheme included melee, stun, and "push" attacks, along with double-jump and dash mechanics-which sounds as close to "Mega Halo Man X" as the series may ever get.įive Halo 3 missions were rebuilt with this control and ability scheme, along with a "kung fu" AI system that made enemies crowd around this weaker-than-Chief character but only attack one or two at a time. Bungie staff writer Joe Staten had a slogan for Halo Chronicles: "Be the bullet." Players would have controlled a standard marine who had no guns, but instead became infused with alien technology discovered over the course of the game. Further Reading It’s free, it’s online, and it’s in 4K: The surprising depth of Halo 5 Forge on Win10This became Bungie's first Halo project in which Master Chief was not the lead controllable character.
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